Folk Lusitânia
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Folk Lusitânia

Folk, Neo-clássico, New Age, World Music, Darkwave, Medieval, Música Étnica, Folk Metal, Symphonic Metal, Dark Ambient, Neofolk, Marcial.
 
InícioÚltimas imagensProcurarRegistarEntrar

 

 0 A.D. (RTS open sourse para quem gosta de Age of Empires)

Ir para baixo 
3 participantes
AutorMensagem
Signatus
Deus(a) da Lua (moderação)
Signatus


Masculino
Virgem Dragão
N. de Mensagens : 2724
Idade : 35
Local : Ofiussa
Raça : Lobitroll
Elemento : Terra/Rocha
Deus : Deméter (Terra/Natureza/Estações)
Cor : Verde

0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitimeQua Ago 03, 2011 5:11 pm

0 A.D. (RTS open sourse para quem gosta de Age of Empires) 0ad-title

Ainda está numa fase Alpha mas já dá para divertir um bocado. Por enquanto tem Iberos, Celtas e Gregos e no futuro (próximo) serão adicionados Persas, Romanos e Cartagineses. É open sourse portanto façam DOWNLOAD à vontade.



0 A.D. (RTS open sourse para quem gosta de Age of Empires) 0ad







Citação :

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.

Top features - Technical

The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible.
Rendering: OpenGL with shaders
Libraries used: OpenAL, OpenGL, Boost, Crypto++, CxxTest, DevIL, SDL, SpiderMonkey, Vorbis, wxWidgets, Xerces
Operating Systems:
Windows 2000, XP, 2003, XP64, Vista
Linux
Mac OS X
System Requirements: 1 GHz CPU, modern graphics card (GeForce 3 at minimum), 512 MB RAM
Tools used: Visual Studio, g++, CppDoc, COLLADA, Debugging and Profiling tools included
Graphics

OpenGL-based rendering engine with shaders
Hierarchal skeletal animation and deformation system based on COLLADA
Fancy animated water with refraction, reflection
Realistic shadows
Particle effects
Environmental lighting effects (time of day, sunset)
Flexible terrain renderer that uses alpha maps to seamlessly blend terrain
Gameplay

Unique civilizations: In 0 A.D. each civilization will be unique in its appearance, units, structures, and technology trees.
Citizen soldiers: There will be no standard villager unit. Instead, regular infantry and cavalry have not only military capabilities, but also economic, making them substantially more versatile than in typical RTS games.
Unit auto-upgrading: Citizen Soldiers will gain experience and automatically gain promotions. With each rank, they become stronger, and don a unique appearance but also get gradually worse at civilian tasks.
Units on structures and ships: Gone are the days of units disappearing into buildings and transport ships. Some garrisoned units will be visible on the battlements of structures or the decks of ships, and capable of firing on opponents at range.
Realistic naval warfare: No more tiny ships sinking other ships with arrows. Ship gameplay will include a variety of new features in RTS games, like much larger ship sizes, ship capture, sea rams, and a modular design that allows catapults to be stationed on the decks, and units to fire from the bows.
Choices, choices, and more choices: Technology trees branch out in a pair-based hierarchy. For example, when you are given the option of techs 1A and 1B and you choose 1A to research, 1B is no longer available. Some of the techs that are higher up on the tech ladder will require that tech 1A is done, while others will require tech 1B. This adds a level of strategy and 'randomness' to picking your techs, as availability of higher level techs will depend on your choices earlier in the game. Similar choices are available with unit formations and battle tactics.
Provinces and territories: In some game types, the map is subdivided into provinces that must be captured and annexed into a player's territory in order to reap their valuable resources and construct forward bases in these areas. If the host wishes, a player's starting province can also be surrounded by attrition borders to reduce early rushes.
Real world map realism: Random maps are based upon geographical regions where the civilizations of the ancient world lived. These will be generated with biome specific-to-location features that replicate the look and feel of the world as it existed 2,000 years ago: flora, fauna and terrain.
Miscellaneous

Multiplayer networking: Peer to peer, no central server.
Includes a level editor (Atlas) integrated with the Pyrogenesis engine.
Extreme moddability: WFG started out as a game modification team, and true to our heritage and the FOSS philosophy, we believe being able to tinker with a game contributes to lasting fun and learning. Aspects of the game like game logic, artwork, and data can be tweaked with tools or by modifying XML and javascript files to totally change the game.
We're currently working towards an alpha release, after moving to open source development in 2009. We've come a long way, and we invite you to join our ambitious project. Even a little bug fix, one 3d model, or a small donation could help make this dream a reality. Download and installation instructions can be found here.

Spoiler:
Spoiler:

http://wildfiregames.com/0ad/


DOWNLOAD
Ir para o topo Ir para baixo
Averróis
Deus(a) da Lua (moderação)
Averróis


Masculino
Sagitário N. de Mensagens : 3508
Idade : 825
Local : Córdoba

0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: Re: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitimeQua Ago 03, 2011 5:12 pm

Parece porreiro! Very Happy
Ir para o topo Ir para baixo
http://undogmatic.net78.net/
Signatus
Deus(a) da Lua (moderação)
Signatus


Masculino
Virgem Dragão
N. de Mensagens : 2724
Idade : 35
Local : Ofiussa
Raça : Lobitroll
Elemento : Terra/Rocha
Deus : Deméter (Terra/Natureza/Estações)
Cor : Verde

0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: Re: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitimeQua Ago 03, 2011 6:17 pm

Se curtires um dia destes havemos de fazer um joguinho online que a AI ainda está num nível muito preliminar, coitadinha Laughing
Ir para o topo Ir para baixo
ange blanc
Guerreiro/Guerreira
ange blanc


Feminino
Aquário Gato
N. de Mensagens : 49
Idade : 36
Raça : Hobbit
Elemento : Terra/Rocha
Deus : Poseidon (Mar/Ideologia/Sonho)
Cor : Cinzento

0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: Re: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitimeQua Ago 03, 2011 8:22 pm

Averrois vamos jogar Very Happy Very Happy
Ir para o topo Ir para baixo
Signatus
Deus(a) da Lua (moderação)
Signatus


Masculino
Virgem Dragão
N. de Mensagens : 2724
Idade : 35
Local : Ofiussa
Raça : Lobitroll
Elemento : Terra/Rocha
Deus : Deméter (Terra/Natureza/Estações)
Cor : Verde

0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: Re: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitimeQua Ago 03, 2011 9:01 pm

ange blanc escreveu:
Averrois vamos jogar Very Happy Very Happy
Fixe! pode ser que um dia destes dê para fazermos uns multiplayers Smile
Aviso é que por ser open source e ainda estar numa fase alpha ainda falta implementar muita coisa (sistema de tecnologias, batalhas navais, utilidades de muitos edificios, melhorar a inteligência artificial e as formações, etc). Mas já dá para divertir um bocado e tem alguns conceitos muito interessantes (ex: "citizen-soldiers"/milícias vs soldados profissionais, auto-upgrading, estrutura de construção das cidades) e coisas que sempre quis ver num RTS (Iberos e Celtas, skirmishing, etc)... Agora, vai ser mesmo interessante é quando tiver aquilo que está planeado implementado mais as sugestões da comunidade (por ser open sourse está sempre aberto à mudança e a novas sugestões).

Ah, e mais duas palavras para dar mais interesse à coisa: Viriato e Boudica Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy




... e Leonidas Laughing Laughing Laughing
0 A.D. (RTS open sourse para quem gosta de Age of Empires) Roflol
Ir para o topo Ir para baixo
Conteúdo patrocinado





0 A.D. (RTS open sourse para quem gosta de Age of Empires) Empty
MensagemAssunto: Re: 0 A.D. (RTS open sourse para quem gosta de Age of Empires)   0 A.D. (RTS open sourse para quem gosta de Age of Empires) Icon_minitime

Ir para o topo Ir para baixo
 
0 A.D. (RTS open sourse para quem gosta de Age of Empires)
Ir para o topo 
Página 1 de 1
 Tópicos semelhantes
-
» Quem são os EUA e a Europa para ensinar democracia?
» Paulo Portas. Quem o viu e quem o vê. Desde elogios ao PCP e a Salazar, passando por manifestações de desprezo pela ideia de poder.
» Age of Empires
» Quem sou eu?
» A quem de direito !

Permissões neste sub-fórumNão podes responder a tópicos
Folk Lusitânia :: Parte Sul :: Arena de Jogos-
Ir para: